Games localization / Bouldering / Dungeon Master ~ 40 years old in Netherlands
Joined 6y, 8w ago. Seen 8w ago.
Ever since Windows 8 was released, Windows lost the ability to consistently remember... window positions...? It's been going on for years and every time I boot, I have to move and resize windows yet again. It's got to the point that when I use macOS, I'm genuinely surprised a window has not moved since the last time I closed it.
Xcode has a setting to restore the window position which is enabled by default. In the newest Windows frameworks developers have to implement the same behavior in code. I guess some apps aren't coded this way.
on my work machine I switched to a tiling window manager (i3wm) and it feels so much powerful than the old floating window system ! It require some tweaking to get it but it is way better IMHO
I've also had a short run with Zettlr, but the entire Zettelkasten method seems to be the most elaborate, mystifying, and roundabout way of explaining a wiki. And in that field VoodooPad still reigns supreme.
I've been shopping around for a new note taking app as Evernote looks to be in a dead-end and Notion seems to be overkill. Stumbled upon and it's basically an iA Writer with tags and a search option. Seems to be working rather fine.
Reminds me of Notational Velocity which I used to sync to Simplenote, but now Simplenote has an app for every platform and I use their apps instead.
I've been using Boost Note ( for the past year and it fills most of my needs. seems to offer all of the same features but with a nicer UI so I may switch to that.
Markdown. Any editor will do. Focus on content, not the tool.
Terminal with nano open (well, i use ne) does it for me.
That feeling when you have to skip two days of your SRS and then you're suddenly clocking more than 400 review items...
And now it's subreply. :D
It's the first dot com and still begins with sub. :)
Oh yeah, I had an account for Sublevel, which is now Subcafe. Hmm, I may have neglected this...
So Assassin's Creed: Unity (a stab-the-bad-guy game set during the French Revolution) is a bit of a mess technically speaking. All sorts of bugs and errors plague the game, but it does lead to some gems like the following YouTube video. It's almost a worthy scene from a typical British comedy sketch.
Fable 1 (& Lost Chapters) had a fantastic bug where the Guild Master would continually interrupt cut scenes and emotional moments with helpful hints. The murder of your sister becomes hilarity when during the most tense of scenes you're reminded to "Try and get your combat multiplier even higher" or that your "Health is low, do you have any potions or food?". The NPC's would also scream hysterically if you were evil enough, this would often interrupt cut-scenes, even more hil
I saw TotalBiscuit's review of it and he made it sound impossible to play with decent graphical quality - unlike previous AC games. Even his beastly machine couldn't run it. Everything I have seen from it doesn't give me the impression of a triple A game.
And we're in Dublin for the Web Summit. Good to be back. Now hopefully I won't drink too much Guinness. :P
Watched Fury today. At one point the film is kind of strange in that tracer fire is used which renders the battlefield into a scene straight out of Star Wars with laser colours everywhere. Now I get it's supposedly 'correct', but it's so jarring it took me straight out of the film. Nevertheless, it's still a pretty powerful story about the corruption of youth by war.
Is it worth the watch? WW2 films from The States have a habit of becoming almost too fantastical..
Watching Twin Peaks while catching up on some work. I'm afraid my work might have some weird surreal elements in it afterwards.
How important is a story or setting to a game? We tried to answer that question during one of our GameDenken (Game Thinking) meetups yesterday. We concluded that in board games it serves as an introduction, to lure people into playing the game, but once playing, it falls to the background. For video games it seems to go the other way around, with the action itsef luring people in and the story keeping people hooked for the long term. Anyone else out there with thoughts about
It depends how you divide between what's universe and what is story. The Fallout universe has me hooked but the playable stories are unappealing to me. The custom universe/rules me and friends play to a Risk board is the reason to play, I can't imagine trying to force a story into it. I'm finding it hard to think of board games with actual predefined stories to follow, they usually just have a universe to play within.
Interesting stuff. I believe in every game there's a mix of a competition, exploration, collection, skill and emotion present. In board games and massive online universes, a social element is also important, enabling alliances and cooperation. When a game contains a distinctive style or atmosphere, it's easy for a player to immerse. A proper storyline is essential for games that are not solely based on skill. It will enable the player to identify with the hero and care for hi
Years ago, I worked on an MMORPG project called "The Chronicles of Spellborn". I jumped in to 'edit a few quest texts' and stayed on for 2.5 years to become lead content. Massively has a nice overview of some of the drama that surrounded the title: massively.joystiq.... Too bad they make the rookie mistake of claiming Dutchies are from Denmark. ;)
In case anyone was wondering just how hard that friend of mine screamed during P.T.: It should be noted that the game is probably the scariest thing I've encountered in media. It has that tension of a good horror film, but the most dreadful aspect of it, is that *you* have to act to keep the thing rolling. You are no longer just along for the ride, save behind your fourth wall, you are right in the middle of it needing to move forwa
Watching a very scared friend play P.T. It's almost torture to the guy. Regardless, he's soldiering on like a pro! Got some good screams out of him.
If you haven't been playing Pix the Cat on PS4 or PS Vita, you've been missing out. It's a wonderful combination of Pac-Man and Snake (yes, the Nokia one). And it looks ultra trippy to boot.
Reading through S. It surprises me how much the book manages to build a 'creepy' atmosphere, even though the story is told within the margins of the 'real' story.